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The Midnight Eye Guide to New Japanese Film Review

The Midnight Eye Guide to New Japanese Film
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The Midnight Eye Guide to New Japanese Film ReviewFor modern Japanese film, Midnight Eye is the definitive information source. Tom Mes and Jaspar Sharp's website covers film reviews, interviews, DVD releases, feature articles, a calendar of events and film festivals, and absolutely anything an interested person would want to know. With such a pedigree, there are no more qualified people to write a guide of this kind.
"The Midnight Eye Guide to New Japanese Film" is as excellent as one would expect, an essential book for those interested in modern Japanese film. The layout is well-balanced, covering director profiles and film reviews, using both original material and previously featured articles. The writing is crisp and clear, and each chapter provides insight even on topics where one is knowledgeable. Over 100 photos show some of the visual highlights of this visual media.
Each chapter focuses on a director, from history to motivation to style, with a review of that director's top five or six films. Being new Japanese film, the profiles begin in 1956 with Seijin Suzuki ("Elegy to Fighting," "Tokyo Drifter"), a complicated and controversial director. With the Criterion Collection currently making a push of Suzuki's catalog on DVD, this makes a great starting point and leaves me looking forward to each new release. All of the major directors are profiled, such as Shohei Imamura ("The Eel"), Kinji Fukasaku ("Battles without Honor and Humanity" "Battle Royale") Masato Harada ("Bounce KoGals"), Kiyoshi Kurosawa ("Cure"), Studio Ghibli luminaries Isao Takahata ("Grave of the Fireflies") and Hayao Miyazaki ("Spirited Away"), Takeshi Kitano ("Hanabi"), Takashi Miike ("Ichi the Killer," "Audition"), Hirokazu Kore-eda ("After Life"), and Hideo Nakata ("The Ring"). Other, lesser-known directors are also given their due, such as Nara-based naturalist Naomi Kawase ("Suzaku.")
The final section covers what they call "The Other Players," those who have put out a film or two of exceptional quality but hadn't yet established a solid career in the same rank. Animator Satoshi Kon's "Perfect Blue," Masayuki Suo's "Shall We Dance?," Mamoru Oshii's "Avalon," Juzo Itami's "Tampopo" and Mitsuo Yanagimachi's "Fire Festival" are all given their due. More than just simple film-reviews, the authors pack each spotlight with as much interest and insight as their director profiles.
With Donald Richie's seminal "100 Years of Japanese Film" covering the past, it is great to see such a qualified inheritor of the future. Anyone interested in Japanese film will be pleased with "The Midnight Eye Guide to New Japanese Film," both for its insights into current favorites as well as the host of new favorites that they will undoubtedly discovered.The Midnight Eye Guide to New Japanese Film Overview
An eye-opening portrait of a vibrant film culture, The Midnight Eye Guide to New Japanese Film is the most comprehensive study of the Japanese filmmaking scene yet written. Tom Mes and Jasper Sharp explore the astounding resurgence of Japanese cinema, both live action and animated, profiling 19 contemporary Japanese filmmakers, from the well-known (Kitano, Miike, Miyazaki) to the up-and-coming (Naomi Kawase, Satoshi Kon, Shinya Tsukamoto) and reviewing 97 of their recent films. With 100+ images from behind and in front of the camera, this is a book any film lover will savor. Foreword by Hideo Nakata, director of Ring.

Tom Mes (in Paris) and Jasper Sharp (in Tokyo) co-edit Midnighteye.com, the premier English-language website on Japanese cinema.


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Interaction Design Review

Interaction Design
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Interaction Design ReviewThe field of interface and interaction design is formally known as Human-Computer Interaction (HCI). It is significant that a large amount of HCI deals with non-programming issues such as psychological approaches to end-user experience, social manners of the audience, and more. Interaction Design and The Essential Guide to User Interface Design provide a comprehensive overview of the essentials of interface design.
Beyond Interaction Design is an important book for designing effective and capable interfaces to software applications.
Interaction Design is a meat and potatoes book about HCI. Rather than focusing on the software that drives the application, the book analyzes how users actually interact with the system. This interaction is what ultimately will determine whether a system is successful or unproductive.
The book provides a comprehensive look at the entire set of requirements involved with design. The authors show that there is much more to systems design than end-user requirements and CGI scripts. Effective HCI is a multi-disciplinary area including psychology, sociology, anthropology, information systems, and computer science.
The authors write that their book is called "Interaction Design: Beyond Human-Computer Interaction" because it is concerned with the broader scope of issues, topics, and paradigms than has been traditionally written in other books. The book notes that there has never been a greater need for interactions designers and usability engineers to develop current and next-generation interaction technologies. To be successful in the interface design game, programmers need a mixed set of skills, which is not an easy task.
Interaction Design comprises 15 densely packed chapters that integrate all of the various cognitive, social, and other issues that are germane to interaction design. Chapter 1 provides an overview of what makes for good and bad design. Chapter 3 gets into the psychological aspect of HCI and looks at cognition and how users interact with the systems they implement. None of the book makes for easy reading, as the topics at hand are often multifaceted and complex. Chapter 6 deals with the process of interaction design and for the most part ends the psychological approach, while Chapters 7 through 10 deal with the actual design of the system.
The book has a number of real-world case studies, and also includes interviews with various authorities on HCI. However, it does not get into specific technologies (Solaris, Linux, etc.). Also, each chapter concludes with a number of references, which can be used as a launching pad for more information.
I highly recommend Interaction Design: Beyond Human-Computer Interaction for anyone who is serious about interface design. Your users will appreciate it.Interaction Design Overview

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